Monsters

Monsters have different Ranks and Natures. Ranks determine how difficult they will be to a player of the same level, while Nature determines the mobs battle habits.

Nature: Cowardly: Will run away from battle once health reaches the ¼ mark. Friendly: A peaceful mob. Will not attack unless attacked first, but will run away once health reaches the ½ mark. Docile: Another peaceful mob that will not attack unless attacked first, but will not run away. Defensive: A mob who will only attack the player if they gets too close or if they attack first. Aggressive: A mob who will attack the moment it’s detected the player.